theBRB Banner

 Forum      Theater      Contests      Stockpile

Welcome Guest.

Login | Register

Pages: [1]
  Print  
Author Topic: Doom 3. (*posted by g|owstik*)  (Read 1588 times)
Blank avatar

djr33

« on: August 11, 2004, 03:19:15 PM »

note: this topic has been copied from the old host. all times are in pacific time as that is my timezone (PST, GMT-8)

Quote
So, I got a copy of Doom 3 today  and I must say,  this game is apsolutly(sp?) stunning.
 
Specs: P4 1.6 GHz
           512 SD Ram
           ATi Raedon 9200 128DDR

I know they arent super, but i am upgrading majorly in the next week or so. I run that game, currently at high quality with no High textures and she pulls through pretty smoothly.



Anyone else?
« Last Edit: August 11, 2004, 10:58:27 PM by djr33 » Logged
Blank avatar

djr33

« Reply #1 on: August 11, 2004, 03:21:43 PM »

Quote
AWB Posted on Aug 3 2004, 11:30 PM
Code:
seta radiant_entityMode "0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta sys_lang "english"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "150"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "1"
seta s_volume_dB "-8.888889"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxSoundsPerShader "1"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_displayrefresh 120
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_brightness "2"
seta r_gamma "2"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "3"
seta r_multiSamples "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "0"
seta image_cacheMegs "20"
seta image_cacheMinK "200"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_preload "1"
seta image_roundDown "1"
seta image_forceDownSize "1"
seta image_downSize "256"
seta image_lodbias "10"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR"
seta gui_filter_gameType "0"
seta gui_filter_players "0"
seta gui_filter_password "0"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "16000"
seta m_strafeSmooth "4"
seta m_smooth "0"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_guid ""
seta com_showFPS "1"
seta com_purgeAll "0"
seta com_machineSpec "0"
seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "10"
seta g_countDown "10"
seta g_password ""
seta g_showBrass "0"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.6"
seta g_armorProtection "0.3"
seta g_damageScale "1"
seta g_nightmare "0"
seta g_decals "0"
seta g_doubleVision "0"
seta g_bloodEffects "0"
seta g_projectileLights "0"
seta g_muzzleFlash "0"
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_team "Red"
seta ui_skin "skins/characters/player/marine_mp_blue"
seta si_spectators "0"
seta si_usePass "0"
seta si_warmup "0"
seta si_teamDamage "0"
seta si_timeLimit "10"
seta si_fragLimit "10"
seta si_maxPlayers "2"
seta si_map "game/mp/d3dm1"
seta si_gameType "deathmatch"
seta g_spectatorChat "0"


com_allowconsole 1
g_fov 105
s_force22kHz 1
r_skipBlendLights 1
//r_skipDiffuse  1
r_skipDynamicTextures 0
r_skipGuiShaders 0
r_skipParticles 1
r_skipTranslucent 1
r_skipDeforms 1
r_flareSize 0
pm_runbob 0
pm_runpitch 0
pm_runroll 0
pm_bobpitch 0
pm_bobroll 0
pm_bobup 0
pm_crouchbob  0
pm_walkbob 0
g_skipFX 1
g_skipParticles 1
g_skipViewEffects 1
g_cinematic 0
Logged
Blank avatar

djr33

« Reply #2 on: August 11, 2004, 10:54:58 PM »

Quote
g|owstik Posted on Aug 3 2004, 11:36 PM
  Ummmmmm, I'm gonna have to sayyyy........TRUE...............  :|
Quote
AWB Posted on Aug 3 2004, 11:40 PM
  http://www.firetrill.com/forums/viewtopic.php?t=2202
Quote
g|owstik Posted on Aug 3 2004, 11:43 PM
  In the end, what would that code do to Doom 3?
Logged
Pages: [1]
  Print  
 
Jump to: