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Author Topic: 3d Robot Modeling - progressive  (Read 4700 times)
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ccfilms



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« on: February 19, 2005, 04:05:04 PM »

OK, since this is technically my first 3d model that actally requires a little more that 45 minutes of work, I wanna post it here so that the 3d geniuses at this thread can offer me advice as I create my dude.

Pardon the hubert-like nature of the robot (aka - Nate) - but I want to make one. hehe.

It actually started out as engines to a space ship, then turned to an electric guitar amp....and I noticed "If I duplicate these things, they look like robot eyes. Then I added some sockets (used a CV curve, then extruded a polygon cylinder along the curve) and added some taper to give the sockets a weird organic look.

Anyways, here's what I got so far.
« Last Edit: February 19, 2005, 04:27:59 PM by ccfilms » Logged

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Jamball



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« Reply #1 on: February 19, 2005, 04:57:30 PM »

Well, is it robotic or organic?

The "stalks" look too organic in nature.  The great thing about Ian's robots and stuff, is he sets up the pistons and such move the pieces.  

Unless you plan to texture them with some sort of rubber insulation-like material, I think they're too organic.

--Jamball
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ccfilms



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« Reply #2 on: February 19, 2005, 05:14:27 PM »

Ah, good point. I shall change that. I don't want organic.

Then again, I could make my dude a super combination, like the Bionic amphibious robot.... or no.

Yah, I'll fix it. Shouldn't be TOO hard... I think.  :unsure:

I don't really want to use pistons for the stalks, does anyone have any suggestions?
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« Reply #3 on: February 19, 2005, 05:39:15 PM »

Something along the lines of how Doc Ock's tentacles worked?

--Jamball
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ccfilms



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« Reply #4 on: February 19, 2005, 06:19:33 PM »

That's actually EXACTLY the idea I had, BUT, I can't seem to fiqure out how to bump map that kind of a texture onto my model (considering the way I want the pipes to bend) I might just have to model it on (which is prolly for the best.
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« Reply #5 on: February 19, 2005, 06:21:59 PM »

Definetly the best way.  Always model instead of bumping if you can.

--Jamball
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« Reply #6 on: February 19, 2005, 06:58:15 PM »

Here we go. This is actually more the idea that I had. Do you think I should change anything else on the eyes, or should I move right on the rest of the head?
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« Reply #7 on: February 19, 2005, 09:28:52 PM »

Well, I decided to be random and turn it into a robot wagon that isn't self propelled. It's kind of a super combination between "Red Ryder" and some scifi with living eyeball-robots...

so yah. Cheesy Here it is. Cheesy
« Last Edit: February 19, 2005, 09:40:18 PM by ccfilms » Logged

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« Reply #8 on: February 19, 2005, 09:32:53 PM »

LOL! That's hilarious! Great job on the texturing of the tubing, and I love the robotic red wagon.

The handle is great! Are you gonna put some machinery in the back of the wagon?  
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« Reply #9 on: February 19, 2005, 09:53:03 PM »

Yah, I think I just might... I'll probably put an engine in the back of it or something..... Wink

Here's another render....btw...

And I'll post the "enginified" version tommorrow or the next day. And I might put into some uber cool garage or something. Cheesy
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« Reply #10 on: February 19, 2005, 10:08:28 PM »

The eyes look too much like speakers to me.

You might think about adding some eyebrows or something to help give it some personality.  Also, you might recess the eyeballs a bit so the don't look like they stick out so much.

And isn't the handle to the Wheel Barrow supposed to be on the other end?  Everything would fall out with it on the end you have now.

Other than that, it's a great start.

--Jamball
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« Reply #11 on: February 20, 2005, 12:45:45 AM »

You should make the eyes into speakers instead of giving it a mouth.  That'd be hilarious.
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ccfilms



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« Reply #12 on: February 20, 2005, 06:03:48 PM »

Here's the engine inside. I'm gonna play around more with shaders and such......then I got this crazy idea of throwing this dude into an airplane hanger kind of a thing....and he's like a transport robot for airplane engines (with a Radio Flyer style wagon handle).... yes.... it's shall rock with awesome lighting and global illumination. I'll throw a few shelves in and such and maybe a few other things (maybe).
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« Reply #13 on: February 20, 2005, 06:09:36 PM »

Here's a pic that's hardware of another angle...
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« Reply #14 on: February 21, 2005, 09:37:51 AM »

I'm totally changing my idea for this scene. I'm still gonna have my robot dude, but instead of a big airplane hanger, I want to do something a bit more artistic. He's gonna be sitting DUM DUM DUM inside my house by my front door. haha! I'm like totally modeling my front foyer area of my house right now.

Here's the front door. I used some shaders from HighEnd3D for this one.

Also, I forgot to not, that engine model that I created, that is actually a modified model by Ian Hubert. I did, in fact, model the object myself, but what he did was send me a wireframe-shaded image of an engine that he created and told me I could make it myself.  :woot:  So yah, that's his airplane engine, just remodeled by me.

 
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