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Author Topic: cg robot development  (Read 6625 times)
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Mrdodobird

« on: April 20, 2005, 05:39:20 PM »

Okay. So I've done a rough animation (as in, not done yet, like, not all details, but pretty close). Now, one comment I got after someone viewed a couple clips (yes, sadly, I'm holding out on you) is that the robot wasn't moving fast enough. Which kinda confused me, since I was trying to give it a sense of mass and bulk, but whatever.

So I went as far out as I could.

Now, right now I'm thinking of getting rid of it, but I really don't know.

What do you guys think? I'm really torn. I mean, it's cool, but also, concievably, random.  
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JustinZ

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« Reply #1 on: April 20, 2005, 06:37:32 PM »

I think the problem with it isn't the speed, it's the kind of motion it's doing.  It's turning itself inside-out in a way that is hard to understand.  The movement looks like it ought to be impossible: it's not obvious that a robot could do that, and in the middle it just looks like a jumble of legs.  It's also not clear why it would do that, since it ends up in basically the same position it started out in; there's no real tactical advantage in turning itself inside-out.

Justin
 
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Mrdodobird

« Reply #2 on: April 20, 2005, 06:54:10 PM »

Yeah. That was kinda my thought to. It only ends up about a step closer. But I suppose it could be inteurpreted as intimidating... maybe :/
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Funk, E

« Reply #3 on: April 20, 2005, 07:20:46 PM »

Maybe it could be used in a different context--as a dodge of some sort?
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Mrdodobird

« Reply #4 on: April 20, 2005, 07:22:32 PM »

Perfect. Thanks. Cause I like the idea (maybe not the actual implementation of the idea, but the idea), but it just kinda seemed to random, unless if it was trying to impress her with it's agility after being hit with a briefcase.

It could happen.  
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djr33

« Reply #5 on: April 20, 2005, 09:22:51 PM »

I agree with Justin... but it's also way too fast.

The shot looks great though, ignoring that.

I mean.. interaction, etc.

FX need a bit of work (blending) but thats about it Smiley
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Mrdodobird

« Reply #6 on: April 20, 2005, 09:39:29 PM »

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FX need a bit of work (blending) but thats about it

Lol. Yeah.

Quote
rough animation (as in, not done yet, like, not all details, but pretty close)


See, this was just an animation test, with the quickest lighting I could create. The final will look like the quality in the BTS.  
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wproductions



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« Reply #7 on: May 10, 2005, 07:41:11 PM »

Ian, I liked the flip, but is it dodging something-or catching it's footing and compensating through flipping?
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Mrdodobird

« Reply #8 on: May 30, 2005, 12:53:37 AM »

No. I't's just flipping, cause it feels like it.

It's in the mood to flip.

As am I!

(the flip is now gone)
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wproductions



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« Reply #9 on: May 31, 2005, 07:47:14 PM »

I notice that the legs like to cross a lot on the spider...
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